KML Loader Update

So as many people know, I've been promising an update to the KML Loader for a while now, and even to the point where I've had some local revisions and haven't had the time to check them in (I know, I know, bad practice!)

The major update has been to enable the ability to load linked assets. Initially this just extends to ground overlays and custom icons, but now that I have the structure setup to do this I'll be able to add in linked files and styles easily.

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Nike+ AS3 Library

Okay so I'm not the most athletic person in the world, but one thing that does get me out of the house is tracking how far I've been running. Watching the km's tick over!

But I'm sick of iTunes and having to log into nike online all the time. So I got bored this weekend and the result is the start of a new little as3 interface using the content from my Nike+ device. Initially this library just processes files that nike+ stores on the device, but would eventually like it to access the online service as well.
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Simple KML Loader Revisited

Recently we've been using some of our own tools in other projects and found some room for improvement on the KML Loader we developed. In particular we wanted a simple class that could handle all the processing from the loader, adding the resulting overlays to the google map. Also we needed it to load in some of the styles, such as colours and line types.

Example Kml Loader ScreenShot

So we've expanded our KmlLoader class and provided a few additional utility classes.
Continue reading Simple KML Loader Revisited

Simple KML Loader

Lately we have been playing around a fair bit with some google flash maps and have been amazed by the power and simplicity of the API. We used it heavily in the ABC Black Saturday site using custom markers with images and even a scrolling grid.

We were faced with another challenge of being able to mark out areas (districts) within Victoria that represented the most affected regions. These regions were sometimes complex and we needed to be able to update them simply and quickly as the need arose. The regions weren't to be displayed directly but used for two major items. Firstly to focus the map on a particular region, by moving the view to the region contained by these districts, and secondly, to assign events/markers to a district by calculating if they were contained within the bounds of the district lines.

The solution ended up being ridiculously simple. We created a shared map on google maps, with shapes defining the districts. We then could export from this online map to kml by grabbing the view in Google Earth link and changing the output parameter from nl to kml. This gave us the map of the districts in a nice kml format.


Once we had the map in kml we needed to load in the objects and create overlays for google maps. Surprisingly there wasn't a simple "load kml" function in google maps, but there are some nice kml parsing utilities in the google map extras library. So we created a kml loader class that loads the kml file, extracts the objects and creates overlays for placement on a google map. Hopefully it can be helpful to others, check it out from the following:


Firstly create the loader and start the load of your kml file. You'll need to add a listener to the COMPLETE event to process the code on completion.

  1. import com.distriqt.gmaps.kml.utils.*;
  3. var kmlLoader:KmlLoader = new KmlLoader();
  4. kmlLoader.addEventListener( Event.COMPLETE, kmlLoader_completeHandler );
  5. kmlLoader.load( "your-kml-file-location.kml" );

Once the loading is complete you'll have to re-curse through the object list in the loader, adding the objects to your map. Note the "map" variable in the below should be your google map instance.

  1. function kmlLoader_completeHandler( _event:Event ):void
  2. {
  3. for each (var _object:KmlDisplayObject in KmlLoader(_event.currentTarget).objects)
  4. addObject( _object );
  5. }
  6. function addObject( _object:KmlDisplayObject ):void
  7. {
  8. // It may just be a container with child elements
  9. // so check if there is an overlay
  10. if (_object.overlay != null)
  11. {
  12. // Here you can add the kml object to your map
  13. map.addOverlay( _object.overlay );
  14. }
  15. // Add the children
  16. for each (var _child:KmlDisplayObject in _object.children)
  17. addObject( _child );
  18. }

Let us know if you find it useful.